tag:blogger.com,1999:blog-131963935349368255.post7458951036508974587..comments2024-03-13T07:55:38.022-07:00Comments on The Luminescent Lich : Organizing RPG rules by timescaleJGhttp://www.blogger.com/profile/05633864264010460131noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-131963935349368255.post-42383999829685893102021-08-11T14:08:44.895-07:002021-08-11T14:08:44.895-07:00Notably Pathfinder 2e is organized like you're...Notably Pathfinder 2e is organized like you're suggesting, with the game systems materials split into three gameplay modes: encounter, exploration, and downtime. Then additional systems, game advice and so on fit into the specific modes. This isn't obvious if you look at the core rulebook though, as a lot of it is character creation material (what you're calling static rules).Ariviahttps://www.blogger.com/profile/02562344254598570078noreply@blogger.comtag:blogger.com,1999:blog-131963935349368255.post-31224292953605041042021-07-15T19:36:11.136-07:002021-07-15T19:36:11.136-07:00Kind of, Whitehack I think has some parts pertaini...Kind of, Whitehack I think has some parts pertaining to hexcrawls and stuff like that. <br /><br />I tend to prefer it or use it as my base as it's similar to most OSR stuff but is a a roll-under system and has some very elegant rules for classes and abilities and other things. JGhttps://www.blogger.com/profile/05633864264010460131noreply@blogger.comtag:blogger.com,1999:blog-131963935349368255.post-87068532679555325542021-07-15T19:30:29.094-07:002021-07-15T19:30:29.094-07:00Having never read Whitehack, does it have differen...Having never read Whitehack, does it have different mechanics applicable to timescales?<br /><br />Reading this really brought to mind the UVG procedures for encounters, exploration, and travel - common mechanics (with specific implementations) applied at the relative timescale.Tim C.https://www.blogger.com/profile/00660520366257989473noreply@blogger.com