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The Paradoxical Duality of the Weird
At heart, I think weird or unsettling things are paradoxical in nature. They exist and yet everything we know about the world, our knowledge, our past experiences, our primordial instincts, tell us they should not exist. This creates a cognitive confusion, a cognitive dissonance that causes emotional reactions that tend to range from awe, to fear, to anger. (I don't have a background in psychology so am probably lacking in the correct terminology but if anyone has any ideas please leave a comment! It's something I'd love to read up on more but have a hard time finding good sources.)
To this end I think the best way to achieve a sense of the weird is to have some object straddle two different containers in our mind about what is known or real.
For example, ghosts. We know that people live and what living people are like. We know what dead people are like also. In our brain we have formed two containers for these two concepts. A ghost straddles these two containers because it is a person who appears both dead and alive at the same time. Our brain doesn't know what to do about it and so we tend to react in an emotional manner. In the moment we tend to be terrified and repelled, outside the moment curious and attracted.
The mental overload and cognitive dissonance resulting from a very close straddling of two different containers is also why I think there tends to be a limit of believability to weird things and what separates the weird from other things. Ghosts are believable because they paradoxically combine the categories of life and death, things which seem to form an opposition or duality. When something tends to straddle multiple categories it tends to come across more unbelievable than believable and weird. Like the idea of a ghost, something dead yet living is believable, but the idea of a ghost who is dead which has leathery batwings seems a bit more silly even though it's all equally unreal and impossible.
Furthermore, I think the strangest things tend to be those which combine the paradoxical. A river flowing uphill defying gravity, that is odd. However, I think something that is far more strange and interesting is a river of flowing liquid fire. It flows like water and feels like water, yet glows and wavers like flame and even though it feels cold to the touch things soaked in it too long seem to turn to ash. When you combine things of apposing or opposite qualities, you don't just create something that is behaving in an odd fashion, you create something that our brains think fundamentally shouldn't exist. And yet does.
Weird Wonder Generation
Feature: this is the actual physical thing that comprises the wonder, constructed or natural. They are things of a singular nature that would lend themselves to a smaller adventuring site rather than something sprawling.
Duality: the source of the weird, the duality. It will take some imagination and abstract thought in this column are listed two opposites. The wonder should in some way or another embody these two opposites.
Guardian: the guardian of the wonder presented as a list of archetypes. As mentioned before, I am using the term guardian very loosely. They may be a single individual, group of people, monster, etc. They serve to create player interaction and a probable reason why the wonder has remained isolated and hidden. Their motivations and intent when interacting with the party may vary.
d100
|
Feature
|
Duality
|
Guardian
|
1
|
Pool
|
water/fire
|
The Fool
|
2
|
Standing stone
|
Beast/man
|
The Mother
|
3
|
Glade
|
Darkness/light
|
The Father
|
4
|
Fortification
|
Depth/surface
|
The Magician
|
5
|
Boat
|
Death/birth
|
The Scribe
|
6
|
Bridge
|
Wealth/poverty
|
The Warrior
|
7
|
Mist
|
Dream/reality
|
The Specter
|
8
|
Garden
|
Fullness/emptiness
|
The Priestess
|
9
|
Tree
|
flesh/stone
|
The Abomination
|
10
|
Wall
|
Solidness/fragility
|
The Emperor
|
11
|
Waterfall
|
Flat/round
|
The Land
|
12
|
Arch
|
Fornication/chastity
|
The Lover
|
13
|
Burial grounds
|
Forever/temporary
|
The Prophet
|
14
|
Door
|
Fresh/rotting
|
The Hermit
|
15
|
Statue
|
Horizontal/vertical
|
The Devil
|
16
|
Pillar
|
Infinitesimal/infinite
|
The Leper
|
17
|
Pyramid
|
Male/female
|
The Messenger
|
18
|
Fungus
|
Old/young
|
The Knight
|
19
|
Tower
|
Mind/body
|
The Bishop
|
20
|
Cliff
|
Collectivism/ Individualism
|
The Captain
|
21
|
Petroglyph
|
Trust/betrayal
|
The Gardner
|
22
|
Vault
|
Problem/solution
|
The Artist
|
23
|
Dam
|
Love/hate
|
The Soldier
|
24
|
Crystal
|
Creation/destruction
|
The Smith
|
25
|
Sand Dune
|
Thought/emotion
|
The Giant
|
26
|
Whirlpool
|
Child/adult
|
The Dead
|
27
|
Dry Lake
|
noise/silence
|
The Forgotten
|
28
|
Glacier
|
Imagination/reality
|
The Lady
|
29
|
Island
|
Passion/apathy
|
The Monk
|
30
|
Cave
|
Vision/blindness
|
The Executioner
|
31
|
Plateau
|
Tradition/spontaneity
|
The Seer
|
32
|
Valley
|
Freedom/imprisonment
|
The Conqueror
|
33
|
Mountain Summit
|
gas/solid
|
The Conquered
|
34
|
Tepui
|
Heavy/light
|
The Angel
|
35
|
Volcano
|
Material/spiritual
|
The Peddler
|
36
|
Crater
|
Cold/warm
|
The Templar
|
37
|
Spring
|
Fear/calm
|
The Herald
|
38
|
Lava lake
|
Frozen/liquid
|
The Betrayer
|
39
|
Fissure
|
doubt/faith
|
The Scapegoat
|
40
|
Lighthouse
|
Shame/delight
|
The Sacrifice
|
41
|
Mausoleum
|
Remembering/forgetting
|
The Leviathan
|
42
|
Fountain
|
Surrender/triumph
|
The Trickster
|
43
|
Flame
|
Tragedy/comedy
|
The Torturer
|
44
|
Labyrinth
|
Illusionary/reality
|
The Nymph
|
45
|
Causeway
|
Hunger/satiation
|
The Wild
|
46
|
Grotto
|
Past/future
|
The Thief
|
47
|
Shell
|
Fate/chance
|
The Warlord
|
48
|
Well
|
Pleasure/pain
|
The Ferryman
|
49
|
Urn
|
Justice/corruption
|
The Hero
|
50
|
Amphitheater
|
Clarity/obscurity
|
The Witch
|
51
|
Lightning
|
Loneliness/togetherness
|
The Dog
|
52
|
Library
|
indestructible/weakness
|
The Scholar
|
53
|
Nest
|
Pride/abasement
|
The Killer
|
54
|
Hive
|
Truth/lie
|
The Healer
|
55
|
Colonnade
|
civilization/savagery
|
The Collector
|
56
|
Road
|
Affliction/cure
|
The Siren
|
57
|
Cenotaph/Stele
|
Concentration/scattered
|
The Starved
|
58
|
Stairway
|
Anarchy/order
|
The Watcher
|
59
|
River source
|
Grandeur/simplicity
|
The Awakened
|
60
|
Salt flat
|
Multitude/singular
|
The Revenant
|
61
|
Taproot
|
Insular/inclusive
|
The Mentor
|
62
|
Meteorite
|
Ascent/descent
|
The Omniscient
|
63
|
Canyon
|
Flesh/spirit
|
The Sisters
|
64
|
Observatory
|
Writing/speaking
|
The Order
|
65
|
Rough statues
|
veiled/naked
|
The Master
|
66
|
Waystone
|
Black/white
|
The cowardly
|
67
|
Loadstone
|
Natural/unnatural
|
The Betrayer
|
68
|
Monument
|
Abundance/famine
|
The Betrayed
|
69
|
Sewers
|
Expansion/contraction
|
The Nurse
|
70
|
Canal
|
Protection/destruction
|
The Shepherd
|
71
|
Palace
|
fertile/barren
|
The Automaton
|
72
|
Shrine
|
Crisis/challenge
|
The Sacrifice
|
73
|
Arena
|
Defiance/submission
|
The Saccharine
|
74
|
Migratory grounds
|
Mastery/incompetence
|
The Unborn
|
75
|
Cairn
|
Hospitality/hostility
|
The Brute
|
76
|
Totem
|
Flying/crawling
|
The Miser
|
77
|
Pyre
|
Sharp/dull
|
The Architect
|
78
|
Tar pit
|
Clever/stupid
|
The Wanderer
|
79
|
Lagoon
|
Melodic/discordant
|
The Invisible
|
80
|
Spire
|
Fading/coagulating
|
The Reaper
|
81
|
Burial Mound
|
Fostered/condemned
|
The Ravenous
|
82
|
Leviathan
|
Programmed/random
|
The Undertaker
|
83
|
Orrery
|
Adorned/empty
|
The Enslaved
|
84
|
Axis Mundi
|
Depleted/energized
|
The Slaver
|
85
|
Pit
|
Guide/mislead
|
The Fraternity
|
86
|
Spawning grounds
|
Lost/found
|
The Prisoner
|
87
|
Roost
|
Gentle/rough
|
The Fallen
|
88
|
Beach
|
Advanced/primitive
|
The Cursed
|
89
|
Obelisk
|
Distant/close
|
The Forgetful
|
90
|
Ship wreck
|
Fabricated/biological
|
The Forgiven
|
91
|
Sigil
|
Learned/innate
|
The Widow
|
92
|
Meadow
|
Cooked/raw
|
The Warlock
|
93
|
Battlefield
|
Herded/directionless
|
The Withered
|
94
|
Mine
|
Neglected/pampered
|
The Maiden
|
95
|
Stone Works
|
Interlinked/unwoven
|
The Elder
|
96
|
Ziggurat
|
Wide/narrow
|
The Tyrant
|
97
|
Monastery
|
Falling/rising
|
The Child
|
98
|
Forge
|
Human/inhuman
|
The Traveler
|
99
|
Bell Tower
|
Withered/lush
|
The Undying
|
100
|
Hunting Grounds
|
Defeat/Victory
|
Death
|
Enigmatic History
After rolling on the above chart you should have the basics of a weird wonder. In some way the wonder should be momentous. It is a place where something happened. Something long ago. It should have a sense of scale or of time, evoke a feeling of awe and mystery. It should have a past that the players will never be able to fully unravel as it's history is lost, but glimpses of that history, of its scale and timelessness, lay all about it.
Roll on the following chart until you get something that makes sense for the weird wonder. You may have to do this several times. Remember, it's the wonder itself that is weird, not it's history, it's history should be simply unknown.
1d50 | Enigmatic History |
1 | Immense in size |
2 | Markings in a dead undecipherable language |
3 | Partially buried in the earth |
4 | Crumbling and derelict |
5 | Made of ultra-durable materials |
6 | Path to it is footsteps worn through stone |
7 | Choaking dust and debris |
8 | Rain eroded and wind worn |
9 | Sealed off and purposely blocked |
10 | Signs of long ago civilization collapse or disaster |
11 | Lots of art by unknown culture |
12 | Disrupted weather patterns due to site |
13 | Landscape shows signs of massive alteration |
14 | Everyday remains of ancient visitors fragile to touch |
15 | Carving and scripts so worn they are unreadable |
16 | Scale of steps, hallways, pathways, trails, is too large to be for a human. |
17 | Scale of steps, hallways, pathways, trails, is too small to be for a human. |
18 | Has reoccurring symbol of unknown or forgotten god |
19 | Layers and layers of bloodstains from sacrifices |
20 | Reoccurring name and history that has been defaced and scratched out |
21 | Ancient refuse pits dot the landscape around it |
22 | Mass graves with thousands of bones |
23 | Astrological alignment of site based on how stars were long ago |
24 | Construction breaks the laws of physics |
25 | ‘Grown’ from natural materials by the gods instead of built |
26 | Partially destroyed by some massive creature or god |
27 | Site seems to be built by advanced technology |
28 | Art from a proto-civilization or culture that is father to all civilizations |
29 | Covered in layers and layers of soot and grime |
30 | In a cold place buried underneath ice and snow |
31 | Previously looted many times over |
32 | Fossilized remains |
33 | Perfectly preserved remains frozen in time |
34 | Lots of strange jewelry from unknown cultures left as offerings |
35 | Graffiti in several different languages, some from long ago, some more recently |
36 | A written warning to all those who explore the site |
37 | Animals avoid the place |
38 | Animals of a certain type are attracted to the place |
39 | Covered in thick vegetation and greenery |
40 | Covered in moss and lichen |
41 | Covered in slime and mold |
42 | Full of broken religious symbols and iconography |
43 | Made with materials from far away lands |
44 | Area is expansive and empty, stripped to the bones |
45 | Nothing grows |
46 | Area is contained with some toxic material |
47 | Signs and leavings of visitors of many different times and cultures |
48 | Contains strange geometric features or motif that hints at advanced mathematics and intelligence |
49 | A written curse upon all those who explore the site |
50 | Made over oversized materials impossible for humans or even basic machinery to manipulate |
Defining a Weird Wonder
To keep things simple and avoid creating too much lore or backstory weird wonders should seek to concisely answer the following questions. Some of them may not be applicable to all wonders. You also only really need to answer a handful, in creating a sense of the weird and unknown it's better to give out less information than more. Overall the questions help prompt thought and break down information about the wonders into tidbits that can be given the players as they decide to seek it out and investigate it.
- Who:
- Who knows more about it's existence?
- Who guards it?
- Who else seeks it?
- Who else has been there?
- What:
- What is it physically?
- What happened to it over the ages?
- What strange qualities does it posses?
- When:
- When was it forgotten?
- When was it last visited?
- When is the best time to visit it?
- Where:
- Where is it located?
- Where are clues to its location?
- Why:
- Why was it created?
- Why was it destroyed?
- Why was it forgotten?
- How:
- How do you get to it?
- How do you survive the journey to it?
- How do you interact with it?
- How can you possibly exploit it?
Putting Everything Together!
Rolling, on the above charts I got the following:
- Feature: Pool
- Duality: Flesh/spirit
- Guardian: The Forgetful
- Enigmatic History: Lots of strange jewelry from unknown cultures left as offerings
Using the setting that I have been creating as I go in this blog series, I came up with the following:
What is it physically?
Few know about it, but deep within the Black Basin lies a pool of silver water so bright and luminous it looks like a sliver of the moon. In tales told by the drifting gypsies of the swamp, it is said to have been sacred long ago when the moon was young and the swamp a forest.
Who guards it?
Now it is a haunted place, a place where a race of strange creatures called the Forgotten dwell. Watery empty hollow men and women who walk about in strange legion forever seeking to remember who they once were. Strange tales abound about encounters with them.
Who strange qualities does it posses?
The howling of vengeful spirits can be heard all about the pool, heard in the day, in the night, under the soon and amid the stars. They howl for they know the awful bargain of the pool. From spirit to flesh, and flesh to spirit. Into the pool they dive and from it they arise, once again clothed in flesh. But with all memory of their awful grudge struck from them. As one of the Forgotten they are doomed to roam. And so the vengeful spirits swirl about the pool desperately wanting the flesh to wreak their vengeance, but unwilling to forget, until desperation mounting, they enter, hoping that as one of the Forsaken they will encounter something that reminds them of their grudge.
When was it last visited?
The eldest of the Peatsmen matriarchs visited it long ago. With her she brought the body of her disgraced son who died in a duel. When she placed his body into the waters of the Silver Pool his flesh sank away from his bones which turned to shimmering moonlight. From dead flesh to gentle spirit he arose, his burden lifted, his spirit freed to drift with his ancestors among the stars.
The Moon Pool
Few know about it, but deep within the Black Basin lies a pool of silver water so bright and luminous it looks like a sliver of the moon. In tales told by the drifting gypsies of the swamp, it is said to have been sacred long ago when the moon was young and the swamp a forest.
Who guards it?
Now it is a haunted place, a place where a race of strange creatures called the Forgotten dwell. Watery empty hollow men and women who walk about in strange legion forever seeking to remember who they once were. Strange tales abound about encounters with them.
Who strange qualities does it posses?
The howling of vengeful spirits can be heard all about the pool, heard in the day, in the night, under the soon and amid the stars. They howl for they know the awful bargain of the pool. From spirit to flesh, and flesh to spirit. Into the pool they dive and from it they arise, once again clothed in flesh. But with all memory of their awful grudge struck from them. As one of the Forgotten they are doomed to roam. And so the vengeful spirits swirl about the pool desperately wanting the flesh to wreak their vengeance, but unwilling to forget, until desperation mounting, they enter, hoping that as one of the Forsaken they will encounter something that reminds them of their grudge.
When was it last visited?
The eldest of the Peatsmen matriarchs visited it long ago. With her she brought the body of her disgraced son who died in a duel. When she placed his body into the waters of the Silver Pool his flesh sank away from his bones which turned to shimmering moonlight. From dead flesh to gentle spirit he arose, his burden lifted, his spirit freed to drift with his ancestors among the stars.
When was it forgotten?
Once long ago there were people who dwelt in the forests before the swamp. They worshiped the Moon Pool. Necklaces of gold with images of the bear and auroch they threw into the pool and waters around it in funeral rite as they placed their tormented dead within it's waters. Every so often their strange necklaces turn up, dredged up from the bottom. Every so often one of their crumbling moon markers can be found in the swamp.
When is the best time to visit it?
It is said the Moon Pool can only be found on lights of a full moon and that one can only be lead there by the urging of the tormented dead.
Thanks for sharing these!
ReplyDeleteIs your example an A. Merritt reference, or just the uncanny coincidence of random generation?
It was actually just a coincidence. I know of the story but haven't read it yet.
DeleteI really enjoyed reading this post, I always appreciate topics like this being discussed to us. Information very nice. I will follow post Thanks for sharing.
ReplyDeleteHow to unlock all nine Far Cry 5 Specialists
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